Translating Half-Life into Twilight 2000
So with all the buzz of Half-Life 3 lately, plus me seeking some sort of RPG to do for a Solo game (I love playing Solo Traveller, and may detail a campaign of that here at some point), I decided I wanted to do another game that is easy to run Solo, Twilight 2000, but in the Half-Life universe. Specifically I'm aiming for something set in the era of Half-Life 2. Instead of plucky and rugged NATO-aligned soldiers and civilians fighting Soviets in apocalyptic Poland, I'm looking for plucky and rugged human and Vortigaunt Resistance members fighting the Combine in... apocalyptic Poland, probably. City 17 is in Eastern Europe after all, so it lines up. You will obviously need to own Twilight 2000's 4E Players Manual to understand what any of this means. Character Creation Twilight 2000 4E has a pretty simplistic lifepath chargen system, but it's still a bit too in-depth for me to be bothered homebrewing the whole thing. As such, I'll go with the Archetype character ...