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Gateway to Ōtori: Minamoto Miracle Potion

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   For decades, the Minamoto Miracle Pill, a medicinal pill capable of curing almost all ailments a person could suffer, was the most sought-after curative item in the world. As technology has advanced, Minamoto has made the Miracle Pill obsolete with the advent of the Miracle Potion.  Contained within a bottle that dispenses single doses into its cap in liquid form, the Miracle Potion can seal wounds, cure most mundane diseases, and bolster the spirit of whoever imbibes it. Miracle Pills are a pricey 3 yen on the open market, but Miracle Potions run anywhere from 20 to 30 yen for a single canister. This makes them accessible generally only to Samurai, though peasants will occasionally take on great debts to get just a sip in times of dire need.  The chemical makeup of the Miracle Potion is a closely-guarded secret, unknown even to the Imperial Magistrate who ordinarily govern what drugs can be manufactured in Japan. By special approval from the Shogun, Minamoto prod...

Gateway to Ōtori: Dojima GP660 Taiyōken

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 As I work on a world primer for my 'Japan that never will be' setting, Gateway to Ōtori, I'd like to create some supplementary lore both as a means of worldbuilding and to give me more things to model in Blender. To kick things off, here is the Dojima GP660 Taiyōken, a handgun developed by Dojima Steelworks for the Imperial Army. 

Translating Half-Life into Twilight 2000

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  So with all the buzz of Half-Life 3 lately, plus me seeking some sort of RPG to do for a Solo game (I love playing Solo Traveller, and may detail a campaign of that here at some point), I decided I wanted to do another game that is easy to run Solo, Twilight 2000, but in the Half-Life universe.  Specifically I'm aiming for something set in the era of Half-Life 2. Instead of plucky and rugged NATO-aligned soldiers and civilians fighting Soviets in apocalyptic Poland, I'm looking for plucky and rugged human and Vortigaunt Resistance members fighting the Combine in... apocalyptic Poland, probably. City 17 is in Eastern Europe after all, so it lines up. You will obviously need to own Twilight 2000's 4E Players Manual to understand what any of this means.  Character Creation Twilight 2000 4E has a pretty simplistic lifepath chargen system, but it's still a bit too in-depth for me to be bothered homebrewing the whole thing. As such, I'll go with the Archetype character ...

Mothership: Another Bug Hunt

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   It's pretty rare that I run a published adventure straight, usually I make a ton of modifications/additions to them, and completely change their story. I just recently began running the Mothership RPG for my Saturday night game however, and wanted the first mission my players to do to be one straight from a book, so I could learn the system myself a bit better. For that reason, I chose 'Another Bug Hunt' by Tuesday Knight Games.  My players love Starship Troopers and Aliens, and so I figured running an adventure called 'Another Bug Hunt' would give me a good chance to subvert their expectations. Without too many spoilers for the book, the 'Bugs' in ABH aren't overly similar to something like Helldivers' bugs or Starship Troopers', and rather have a more body horror/bodysnatchers vibe (at first). The adventure began on The Dream, a space station from the extremely good 'A Pound of Flesh' supplement, also by Tuesday Knight Games, which I...